Creatures
Aeon Chronicler
Body Double
Clone
Glen Elendra Archmage
Draining Whelk
Echo Tracer
Gilded Drake
Shaper Parasite
Keiga, the Tide Star
Kira, the Great Glass-Spinner
Looter il-Kor
Man-o-War
Meloku, the Clouded Mirror
Mulldrifter
Ninja of the Deep Hours
Palinchron
Pestermite
Quicksilver Dragon
Serendib Efreet
Shimmering Glasskite
Sower of Temptation
Sphinx of Jwar Isle
Sphinx of Lost Truths
Teferi, Mage of Zhalfir
Thieving Magpie
Vendilion Clique
Venser, Shaper Savant
Vesuvan Shapeshifter
Wakethrasher
Willbender
Other Spells
Ancestral Recall
Brainstorm
Bribery
Capsize
Careful Consideration
Compulsive Research
Control Magic
Counterspell
Cryptic Command
Desertion
Dissipate
Fact or Fiction
Force of Will
Gifts Ungiven
Impulse
Into the Roil
Jace, the Mind Sculptor
Mana Drain
Mana Leak
Opposition
Pact of Negation
Ponder
Rite of Replication
Psionic Blast
Stroke of Genius
Telling Time
Thirst for Knowledge
Time Walk
Treachery
Vedalken Shackles
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While Blue's creatures are generally worse than those that you find in the other colors, it has some some of the best spells in the game. If I were you , I would remove some of the expensive blue creatures and replace them for cheap countermagic. While it is often enough to play 1 of your finishers to seal the game, you will need multiple counters during the first few tuns to avoid getting to far behind and losing to early beats.
ReplyDeleteEcho Tracer / Shaper Parasite: I wouldn't play bad morphs only as a decoy for the few good ones
Brine Elemental: way too expensive and not worth playing without the pickles lock
Pestermite: nothing more than a filler creature
Ninja of the Deep Hours: never had a real home in our cube, since it usually only hits once and cannot bash through later.
Chronozoa: Only a Phantom Monster
Shimmering Glasskite: Kira for 1 more mana without the bonus for all your other creatures
Quicksilver Dragon: wh would you waste spot removal on a morph , when your opponent keeps 4UU open? Since you don't get any discount at the cost (you need to keep U open all the time), the Dragon is only a weaker version of Jwar Jwar Sphinx.
If you want to lower the curve even more, you could also cut 1 or 2 of these:
Body Double
Sphinx of Lost Truths
Teferi, Mage of Zhalfir
Aeon Chronicler
Pact of Negation: a 5 mana counter that only trades 1:1 that lets you lose the game if your opponent has mana disruption
->
Future Sight: even if 2UUU looks tough, it draws you more cards than any other card in the cube(asside from maybe Necropotence)
Upheaval: Upheaval + like 2 mana artifacts is already good enough to give you a huge permanent mana advantage over your opponent like only few other cards
Time Spiral: Sure it looks symmetric, but you get to use all the spells first + you might even generate some extra mana out of this spell
Crystal Shard: protects your creatures from removal, lets you reuse etb creatures and double stonerains your opponents (you can use it eot and during your mainphase, so they always have to keep 2 mana open)
Gilded Drake: trading it against a 6 drop is nice, but the Drake gets even better if you can bounce it somehow (->Crystal Shard)
Force Spike
Memory Lapse
Remand
Miscalculation
Complicate
Exclude
Forbid
Dismiss
Condescend
Mystical Tutor: blue has enough card draw to compensate the -1 card advantage, if you can tutor up for some of the best cards in your deck. This also increases the viability of decks with combos in them
Deep Analysis
(Tinker + Inkwell Leviathan are probably not a good idea in such a big cube, if you only play 1:1 right now)
Pestermite is not a filler creature, it can be a match winner. If you play Pestermite in opponent's turn three to tap him a land, he probably can't play a creature this turn and you got an early board advantage.
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