Sunday, March 1, 2009

White - Current

Creatures

Adarkar Valkyrie
Akroma, Angel of Vengeance
Archon of Justice
Baneslayer Angel
Brigid, Hero of Kinsbaile
Calciderm
Celestial Crusader
Cloudgoat Ranger
Eight-and-a-Half-Tails
Emeria Angel

Eternal Dragon
Exalted Angel
Goldmeadow Harrier
Guardian of the Guildpact
Guardian Seraph

Isamaru, Hound of Konda
Karmic Guide
Knight of the White Orchid
Knight of Meadowgrain
Kor Skyfisher
Linvala, Guardian of Silence
Mirror Entity
Mother of Runes
Paladin-en-Vec
Pristine Angel
Reveillark
Serra Avenger
Silver Knight
Soltari Priest
Soltari Visionary
Stonecloaker
Student of Warfare
Transcendent Master
Wall of Omens
White Knight
Yosei, the Morning Star


Other spells

Ajani Goldmane
Akroma's Vengeance
Austere Command
Balance
Crib Swap
Decree of Justice
Disenchant
Day of Judgement
Faith's Fetters
Feudkiller's Verdict
Final Judgement
Journey to Nowhere
Land Tax
Miraculous Recovery
Oblivion Ring
Path to Exile
Prison Term
Pulse of the Fields
Return to Dust
Rout
Sacred Mesa
Spectral Procession
Swords to Plowshares
Wrath of God

Italics indicates a card is foil or a promo version.

3 comments:

  1. Maybe consider adding the kami of ancient law in over, say, one of the shadow guys, the visionary perhaps?

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  2. Commander Eesha instead of Brigid? She seems underpowered, and Eesha supports a control archtype as well as the weenie one.

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  3. I think your cube doesn't really support creature based aggro decks. There are 8 1 drop creatures and 30 2 drops (-Serra Avenger, that is actually a 4 drop) compared to 50 5 drops and 52 creatures that cost 6+ mana. This means that there around 3 creatures per player in the draft pool that cost less than 3 mana...

    possible changes:
    Serra Avenger
    Soltari Visionary
    Stonecloaker
    Brigid, Hero of Kinsbaile
    Guardian of the Guildpact
    Guardian Seraph
    Archon of Justice
    Adarkar Valkyrie
    Pristine Angel
    ->
    Elite Vanguard + Savannah Lions + Steppe Lynx: 2 powered 1 drops
    Soltari Trooper / Soltari Monk: evasive 2 drops
    Knight of the White Orchid: effectively only costs 1 mana, fetches duals and provides card advantage + permanent acceleration
    Kor Sanctifiers: reusable disenchant
    Flickerwisp: not only good with etb creatures, but can also be used to remove blockers, stuff like Ensnaring Bridge, Planeswalkers, Levelers, Isochron Scepter, Engineered Explosives, target a bounceland, destroy an Aura or untap a mana artifact /land to make it 1 mana cheaper...

    Otherworldly Journey -> Land Tax: there should be room for the white Ancestral Recall in every cube.
    Pulse of the Fields -> Armageddon
    Final Judgment -> Catastrophe: most of the time FJ is only a bad Wrath of God, while Catastrophe is a great card no matter what mode you use: if you are behind on the board, just wrath them, but if you are ahead, just blow up all the lands and finish your opponent in the next ~2 attacks with almost no resistance
    Feudkiller's Verdict -> Martial Coup: WoG+5 power worth of creatures > lifegain + a token
    Crib Swap / Prison Term -> Harm's Way / Temporal Isolation. some cheaper removal spells

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