Showing posts with label conflux. Show all posts
Showing posts with label conflux. Show all posts

Saturday, February 28, 2009

February 2009 Changes - Multicolor

Knight of the Reliquary in for Mystic Enforcer

Tower Gargoyle in for Dromar's Charm

Broodmate Dragon in for Jund Charm

Meglonoth in for Rith, the Awakener


February 2009 Changes - Artifact

Dolmen Gate in for Coalition Relic

Dolmen Gate is less redundant.


Armillary Sphere does a totally awesome thing, and Cursed Scroll never really got any action.

February 2009 Changes - Green

Thelonite Hermit for Rude Awakening

Mystic Melting for Creeping Mold


We wanted to tone down the million-costed-ness of green. And Mycoloth is a huge problem.


Total upgrade.

Thornling in for Plow Under

Plow Under seemed like a 24th card most of the time, and we wanted to give the Thornling a chance. 


February 2009 Changes - Red

Goblin Assault in for Pillage

Goblin Razerunners for Chartooth Cougar



Ashling the Pilgrim in for Hell's Thunder


Banefire in for Demonfire

Starstorm in for Slice and Dice

Same-ish effect, instant speed.

Volcanic Fallout for Hammer of Bogardan

We didn't want to cut Pyroclasm, and Hammer of Bogardan seemed not-outstanding. 

February 2009 Changes - White


We had the Arrest effect a few times, and wanted to get the Genju in there. Done. 


I have an unnatural love for Hoofprints, but Elspeth is just a bomb, and the Hoofprints is a little slow in a format with really good removal.

Goldmeadow Harrier in for Mistral Charger

We thought that white should have a tapper, and Mistral Charger is a little redundant. 


I love the TwiShep, but we rarely saw the return-to-hand ability do anything. 


I don't think we are giving up too much with this switch. 


Again- easy to do. 


Land Tax wasn't really seeing a lot of play, and Martial Coup does a cool thing. Plus we had one. Done!


We are trying to avoid off-color activations these days.


The Scepter is totally rad, and Stir the Pride wasn't getting much play.